using UnityEngine;
using UnityEngine.UI;
using TEngine;


    [Window(UILayer.UI, fromResources: true, location: "AssetLoad/m_itemtest", fullScreen: true)]
    public class m_itemtest : UIWidget
    {
        #region 脚本工具生成的代码
        private Button m_btn1;
        private Button m_btn2;
        protected override void ScriptGenerator()
        {
            m_btn1 = FindChildComponent<Button>("m_btn1");
            m_btn2 = FindChildComponent<Button>("m_btn2");
            m_btn1.onClick.AddListener(OnClick1Btn);
            m_btn2.onClick.AddListener(OnClick2Btn);
        }
        #endregion

        #region 事件
        private void OnClick1Btn()
        {
        }
        private void OnClick2Btn()
        {
        }
        #endregion

    }

